Thursday, March 31, 2011

The Gaming Clash: Mobile vs. Console

Lately the developer of the well-known and highly popular Angry Birds Rovio, specifically Peter Vesterbacka, has been firing off rather brash and bold comments about the place and impact of mobile games of the gaming industry. Here is his latest quote:

"It’s interesting to see people like Nintendo saying smartphones are destroying the games industry. Of course, if I was trying to sell $49 pieces of plastic to people then yes, I’d be worried too."

Does this guy have any real understanding of what gaming truly is? It's an absolute embarrassment that tripe like Angry Birds are considered legitimate games, and thus a part of the gaming industry. There is a reason why mobile games are so cheap and real games are so expensive in comparison: the level of substance held by the game and the amount of time and effort put into the development of the game. There will always be this key difference, and if the casual side gradually kills off the serious side of the industry...that will be the end of gaming. I'll give an example of the level of content, say between Angry Birds and Pokemon Black Version. What do you get out of one or the other? Angry Birds gets you several levels where you launch birds into precariously built structures to eliminate pigs and thats it. How long will it be until you move on to something else? Now considering Black Version, you can get hundreds of hours worth of enjoyment out of it. From the main story, to the post-story content to the depth and sheer amount of multiplayer options there is plenty to keep the player coming back. That is how gaming should truly be, but casual gaming is putting that in jeopardy.

Not only does casual gaming put the serious side of the industry at risk through lowering value of the content of a game, it's also steadily bringing along the death of the industry through the creation of unrealistic pricing expectations. As I stated before, mobile games are so cheap because they take very little time and effort to create. When you seriously take that into consideration, you get what you pay for. The exact same thing can be said of legitimate games. Sure you pay a pretty high premium but you get what you pay for, which means a lot more game and a lot more enjoyment.

Wednesday, March 23, 2011

Game Review - Pokemon Black Version

Despite how fantastic each installment is, as time has worn on the series' tried and true formula has begun to get more than a little tired and predictable. While Black and White aren't nearly as groundbreaking on the story front as they should be, the progression that is made in terms of the story and the overall points towards a brighter, more engaging future for the series.

Many things are pretty much guaranteed when it comes to a Pokemon game: you get set on an adventure with one of three starter Pokemon, the objective of which is to challenge the region's eight Gym Leaders and then the Elite Four and the Champion. Black and White, without surprise, follow suit. The major changes that have been made relate to the villainous team that proves to be a constant thorn in your side throughout the game and character establishment and growth throughout the game. If you're at all familiar with Pokemon then you're certainly familiar with Team Rocket, the villains of the first generation and the anime series. From generation to generation, though there is a new team with a new name and seemingly new ambitions togo with it, little has changed. Their objective always falls down to one desire: to rule the world. Team Plasma of Black and White prove to be a refreshing departure from this series cliche. Their motives are not to take over the world, but a PETA-inspired desire to free Pokemon from their trainers. This brings deeper and darker moral dilemma to series, definitely making it more grown up than any of it's predecessors. To tie in with the exploration of more mature issues and themes is a newfound focus on character development and growth. In previous games you had a rival who showed up every now and then to challenge you, and they all had the same attitude and outlook towards Pokemon and being a trainer. Thus their characters were relatively flat and two dimensional. Black and White more or less throws out the idea of having a rival, in favor of two long time friends by the names of Bianca and Cheren. To begin with, the fact that they are friends establishes a much stronger relationship between them and the player but it goes farther beyond that. As you delve further and further into the story, both of their characters get fleshed out as they interact with you and deal with other characters and make discoveries about themselves. Not only does Gamefreak make great strives with developing the companion characters, they make strives with the Gym Leaders as well. No longer do they simply sit in their Gym doing nothing but waiting for you to challenge them. They now take an active role in the story. Though this isn't one hundred percent, the first Gym Leaders really make no appearance and the Icirrus Leader makes very little impact, the fact that the Gym Leaders have significance beyond simply handing you a badge on your way to the Elite Four is a large step forward.

Not only do Black and White take giant steps forward in terms of story and character development, they also make an exhaustive effort to instill a sense of awe and discovery in the player that has largely been absent in since the start of the series. Gamefreak primarily pulls this off through two factors: the Pokemon that inhabit the region and the region itself. Since the original games, there have always been those certain Pokemon that kept popping up throughout the series. Most notable among these Pokemon, and I'm certain that you'll recognize these names, Machop, Zubat, and Geodude. Every cave that you entered, you were one hundred percent guaranteed to run into at least one of those guys. Black and White really shake things up by doing away with those mainstays and introduces an all new cast of 156 Pokemon, the most ever to be introduced in a generation. Every Pokemon that you encounter is new, and the sense of discovery that this provides totally enthralled me during my play-through. The games are always released about six months prior to their North American launch in Japan, so I was familiar with the designs of the Pokemon but I was by no means familiar with the names. So even though I recognized them when I saw them, when their name was announced before they appeared I delighted when the thought of "Who the hell is that?"crossed me mind. Though there are Pokemon that assume the roles of those mainstays mentioned earlier, Timburr and Woobat I'm looking at you, the simple fact that there are new ones is something to get excited about.

Then there is the region of Unova to consider. I can safely say that no other region that I've travelled through in the Pokemon series has instilled as much awe in me as Unova. Two things really stick out at me when considering the region: how comparatively urban and technologically advanced it is to past regions and how jaw-droppingly impressive many of the sight are. Sure there has been technology in past regions, but can you actually say you've ever caught sight of any sort of transportation beyond a cruise ship or the occasional train? Travelling through Unova, not only do you come across the occasional campers on the occasional route but crossing the Sky Arrow bridge and travelling through the desert of Route 4 you encounter actual highways with semis travelling them. It doesn't end there either, Mistralton City home of the region's sixth Gym Leader features an airfield. In fact the Gym itself is housed in an airplane hanger. The urbanity and technology certainly lend a lot to that wow factor, but it's so much more than that. The region features several bridges, the most jaw-dropping of which is the Sky Arrow bridge leading to the even more jaw-dropping Castelia City. The Sky Arrow gets the nod for the sheer scale of it, and demonstration of that scale through utilization of the dynamic camera. Another factor in the impressiveness of the Sky Arrow is that it ends in Castelia City, the most amazing sight of the game. For once in the Pokemon series, players get to experience an actual city and it's all thanks to that dynamic camera. As you walk, the camera pans around the city, demonstrating the sheer scale of it. It's pressed upon the player further when the head down one of the streets, with skyscrapers rising up on both sides and the street just bustling with people heading on their way through the city.

An area that the series has always excelled in is connectivity, and Black and White take that to an all new level with the C-Gear and all-new online features. The C-Gear is a truly amazing device, it makes interaction as simple as could be, bringing players together easier than ever before. No longer do you have to head to the nearest Pokemon center to battle and trade your fellow trainers, now you simply tap the infrared section of the C-Gear and the battle and trade options are available right there. In fact, the innovation goes even further when it comes to trading. Prior in the series you had only your party of six when you entered a trade, with Black and White you now have full access to the boxing system. The C-Gear's capabilities go even further than simply battling and trading, one of it's greatest features is it's utilization of Tag Mode. Unlike previous DS games where you set the game into Tag Mode and you could do nothing else while it was in the process, with the C-Gear Tag Mode is always on in the background while you're playing thus being much more forgiving on the player and making interaction through Tag Mode much easier and much more likely. In fact, not counting my friends, I've encountered five other players so far. That has literally never happened with any other game I've attempted Tag Mode with, and I attribute this to the ease of interaction that the C-Gear provides as well as the massive popularity of the series. Other notable features of the C-Gear are the Entralink, the Xtransciever, and Game Sync. Entralink allows you to vist other player's worlds and perform missions to assist them, the Xtransciever allows video and voice chat with other players with range and Game Sync allows you to synchronize with the Global Link and send a Pokemon to the Dream World. While the C-Gear revolutionizes local multiplayer, the Pokemon Center's in a way revolutionizes the Global Terminal. Much in the way the C-Gear disinter-mediates local interaction, the Pokemon Center's disintermediates online interaction through it's assimilation of the Global Terminal. Now you simply head to the nearest Pokemon Center when you want to hop online, and with the addition of random battles and GTS Negotiations the series' online offerings are deeper than ever. GTS Negotiations are an especially intriguing addition, allowing you to connect with a random player from anywhere in the world and offer each other Pokemon while negotiating the selection through the usage of smiley icons.

While further innovation still may need to be made, Black and White prove to be a giant step forward for the series. Whether you're a veteran or a newcomer, you shouldn't deprive yourself by overlooking these titles.

Overall Score: 10/10

Thursday, March 17, 2011

Album Review in Brief - Emarosa


[ 2 / 5 ]

Relativity was a fantastic album that really showcased how amazing Johnny Craig's vocals can be, especially accompanied and backed up by technical instrumentals. Sadly, their latest self-titled effort proves to fall far froms the heights that they achieved with Relativity. Replacing the technical and always intriguing guitar work are droning, muddied, simply uninteresting guitars that only go so far as to create background noise and make no attempt to strive any further. This in turn, to a degree, casts a negative light on Johnny Craig's vocals, which come off for the most part as lack luster when in comparison to his performance in Relativity and his efforts with Dance Gavin Dance. Make no mistake, it's still Johnny Craig and even degraded and dragged down as they are here he still never fails to impress me. I sincerely hope that this isn't a sign of what is to come from Emarosa, because if it is I'm afraid that I find little reason to follow these guys any longer.

Tuesday, March 8, 2011

Early Impressions - Downtown Battle Mountain 2 (Dance Gavin Dance)

Thanks to pre-ordering via iTunes, I was able to obtain the album late last night and begin a play-through.  absolutely love what I've heard so far. Sure I was a big fan of Kurt Travis, but there isn't any denying that Johnny Craig is an amazing vocalist. This is evident throughout the entire album, though most notably on Purple Reign. Jon Mess has returned as well, taking back the reigns on the screaming from Will Swan, and he has made a significant improvement, sounding overall more shrill. In terms of instrumentals, they are reminiscent of those of the original DBM, but they have taken the experience and growth that they've acquired (they mostly being Will Swan and Matt Mingus) from the past two albums with Kurt Travis and applied it well. The sound from Happiness even shines through here and there, most notably Spooks.

Though initially hesitant at the spurning of Travis and the re-acceptance of Craig, I couldn't be more happy with what I've heard of this album. I may even go so far as to suggest that this may rank as my all-time favorite DGD album.

I'll post a complete review soon.

Monday, March 7, 2011

Early Impressions - Beast (by DevilDriver)

I just purchased the special edition of the album from iTunes last night, and based upon my first listen through there is only one word that is sufficient enough to describe this album: beast. I don't know how they do it, but DevilDriver seems to get heavier and more extreme with each album, and Beast is without a doubt no exception. Dead to Rights kicks things off with a bang and the album just builds from there, never losing momentum, never relenting. It will grab you and refuse to let go until it's conclusion, a live recording of Fury of Our Maker's Hand track Grinfucked. So far I am most impressed by two songs in particular, Talons Out (Teeth Sharpened) and Blur. Talons Out gets recognized for it's pure ferocity and Blur for how impressive the musicianship is, especially towards it's conclusion.

Expect a full review soon.

Sunday, March 6, 2011

Early Impressions - Pokemon Black Version

The day has finally come...today marks the release of Black and White. I'll post my early impressions here later once I pick up my copy of Black and get a chance to play it. Expect a couple pictures as well.

UPDATE:


I have played up until just past the second Gym, and from what I've experienced so far I am very impressed by Black Version. The menu interface is fantastic, definitely preferable to that of HeartGold/SoulSilver and the fact that there is a shortcut menu activated by the Y button in placed of a registered item is just awesome, you can even register shortcuts for menus. The C-Gear and all of the functionality that it brings is just fantastic, though I don't quite take to the fact that it wants to be online all the time. As for the adventure itself, so far it's the pretty typical Pokemon though I do like where the storyline is going with Team Galaxy.

One negative that I encountered, the first gym was incredibly brutal. He would just buff up his Panpour and then proceed in sweeping my entire team. It took an unusual amount of level-grinding at that level of the game, but after five attempts I was finally able to come out on top. I barely made it through the second Gym Leader as well, though thankfully my Herdier was a martyr for my party and took out her Watchog with a Take Down that took the last of it's health.

I've reached Castelia, and I am speechless at how sheerly immense that the city is. The more dynamic camera really shows itself off here, most impressively when you're cross the Sky Arrow bridge to reach the city.

After seeing it in action, the C-Gear and it's utilization of infrared for Tag Mode is absolutely ingenius. Other games with tag mode features use the DS's wireless capabilities which unfortunately means that you can do nothing while the game is in tag mode. With Black's usage of infrared, tag mode is always on and active (unless of course you choose to turn the C-Gear off) while you're playing. In fact when you come across other people you can tap on their sprite and see where they are in the region. Playing into the constant presence of tag mode are surveys, which allows you to see what game other people around you are playing, which starter they chose, and how long they've been playing. It's absolutely fantastic.

I am absolutely loving the fact that the only Pokemon that you will come across in the Unova region are brand new. Not only does that mean no more pesky Geodudes and Zubats in caves, but also a much greater sense of discovery. I love both the feeling of walking out into a route without the knowledge of what will come next and coming across a Pokemon's name in battle right before it's released and thinking to myself "Who the hell is that?".

I just finished playing through the game earlier, and I am thoroughly impressed by the challenge posed by the Elite Four and the final battles (I won't spil anything). They definitely had me cheering, the final battles especially, when I took down one of their Pokemon. I haven't done much in terms of post-game content yet, though I have made brief visits to the now open Black City and towns in the upper right of Unova. I'm a little underwhelmed by Black City, the camera perspective certainly makes it look big, but it sure doesn't feel big in terms of content (though according to Serebii with repeated visits and battles with it's citizens it will grow). I took the opportunity to go on  the cruise ship that can be seen ported at one of the docks in Castelia, and man am I blown away. I completely ignored the fact that there were trainers aboard to battle, my attention was on watching the scenery from the deck. To see the Sky Arrow bridge and the city in all their glory from a distance is an absolute treat.

As I play through the game expect me to keep recording my thoughts here.

Wednesday, March 2, 2011

Apple Reveals the iPad 2

At this morning's event Apple unveiled the long-rumored and awaited second generation of the iPad. And from the looks of things, just when competitors were just finding their legs in the tablet market they've got even more ground the cover. The most notable changes that the iPad 2 brings are power and size. It's dual-core A5 chip brings twice the processing power to the table and nine times the graphics performance. While this immense boost in performance won't necessarily be very noticeable over the course of regular day-to-day use, apps that are really graphics and processor intensive will really benefit. Then comes the size. Apple has managed to make the iPad one third thinner, while adding in several features and retaining the original's ten hour battery life. That is certainly an achievement.

Also worthy of mention are the front and rear-facing cameras and the smart case. With the front-facing camera, the iPad can now use Facetime much the same as the iPhone, iPod Touch, and the Mac. The Ipad has the real advantage here, being the perfect size to be feel completely comfortable and natural. While you'd think it'd be a little awkward on something so big as the iPad, the rear-facing camera can allow you to capture video and work on it straight on the iPad using the new iMovie iOS app also revealed today. While the iPad 2 is bound to have several great accessories, the best will no doubt be Apple's smart cover. They designed at the same time and alongside the iPad 2 so that it seamlessly integrates with it. The iPad has magnets built inside which instantly and without hassle allow the cover to snap on and align itself. As shown in a demonstration video, it's as easy and simple as slapping it on and off. That isn't all that makes it awesome, though. The iPad can sense when you're lifting the cover off, and it instantly wakes up, not only that the bottom is covered with microfiber cloth which means you really have nothing to worry about when it comes to cleaning the display.

The iPad was certainly revolutionary the first time around, and it's certainly looking to be just as revolutionary the second time around. 2011 will indeed be the year of the iPad 2.

Tuesday, March 1, 2011

Geneva Auto Show: Alfa Romeo 4C

Today Alfa Romeo revealed the 4C concept and, though the 8C Competizione was sold here earlier, apparently it's due to lead the charge of Alfa Romeo's constantly rumored return to the United States.

Take a look:


Definitely an attractive car, isn't it? Certainly a worthy follow up to the absolute beauty of the 8C (pictured below).


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