Thursday, December 30, 2010

Album of the Decade - All Hope is Gone

Slipknot is one of my all-time favorite bands, in fact for a good while was my all-time favorite, and All Hope Is Gone proves to be their best work yet. Proving to be even heavier and more experimental than their previously released Volume 3: The Subliminal Verses, everything just worked. Even the increase of sung vocals, which most consider to make the album too much like Stone Sour.

The album starts off with a bang with the incredibly beast Execute/Gematria (The Killing Name). I am completely in awe of Gematria. It's pure aggression, treating the listener to anger and politically-charged lyrics. And all this is accompanied by some of the best breakdowns that I have had the pleasure of hearing. Sulfur follows, infusing more melody but still maintaining the momentum that Gematria established. Then comes Psychosocial. The beat provided by the custom percussion encourages plenty of headbanging, and the breakdowns are absolutely fantastic (seeing the entire band yell "The limits of the dead!" amidst a din of custom percussion). Jumping ahead to Butcher's Hook, through inspiration of Meshuggah Slipknot takes a shot at polyrhythm and despite the haters it works fantastically well. This is followed up by Gehenna, perhaps Slipknot's most experimental track to date. Giving a spooky vibe with some excellently utilized samples and custom percussion to accompany the slower pace, it is what you would fully expect out of Slipknot while also something new. Following this is what has to be the second heaviest track on the album, This Cold Black. Not as notable or impactful as Gematria, but still notable nonetheless. Then jumping forward to the final track of the album, the title track, "All Hope Is Gone". The lyrics here, just as Gematria, are politically-charged and accompany some pretty amazing instrumentals.

There is nothing about the album that I can find fault with. Sure maybe thats the fan-boy in me talking, but as I stated earlier, everything just works.

Wednesday, December 29, 2010

Artist of the Decade - Minus the Bear

For those of you who know me me, this probably isn't that much of a surprise. Well, actually, it probably is somewhat of a surprise seeing as only a year or two ago I would have given this title to none other than Slipknot. In light of this, I think it needs to be said that my taste in music has made a pretty large shift in the last couple of years. Prior, my library consisted of mostly mainstream artists, the sort that you'd here on the radio on a regular basis. Then came my introduction to iTunes and suggestions based upon what albums I was looking at and buying. That really began to open things up for me, introducing me to genres the likes of metalcore and melodic death metal. Then I joined Last.fm and that encouraged even further expansion of my tastes, introducing me the some incredibly amazing indie and experimental artists. And Last.fm is where I first ran into Minus the Bear. I was looking at the Similar Artists page for some other indie/experimental artist (I believe it may have been Circa Survive) and I saw them. Interested, I looked them up on Myspace and sampled a few of their tracks. I instantly fell in love with their music. If I can recall correctly, the song that really made an impression on me was the incredibly amazing Ice Monster from the incredibly fantastic album Planet of Ice. I'm not entirely sure, but I don't think I've ever fallen in love with a band so quickly (in fact, a good number of my favorites I initially disliked).

From my initial encounter, I decided to look them up at the library and order whatever albums (if any) were available. Thankfully, Planet of Ice was. Then soon after I got a hold of an iTunes gift card and on a whim decided to invest in their second album Menos el Oso (To make note, Minus the Bear in spanish). It has got to be some of the best ten dollars that I have ever spent on music, or anything else in fact. A couple weeks later I got another iTunes gift card and downloaded a copy of Highly Refined Pirates. I listened to these three albums endlessly, I simply could not get enough of them. To state it flat out, I racked up about a thousand plays of Minus the Bear in the space of a couple months. And in a couple more months that figure doubled. And now it stands at three thousand plus with anywhere from fifty to sixty plays on each album.

To be continued...

Music of the Decade

Inspired by my friend Jung and his countdown of the top one hundred korean songs of the decade, I thought I'd look through my vast collection of music and pick out my favorites from this last decade. I plan on naming an artist of the decade and album of the decade (as well as favorites).

I guess I'll outline when I hope to work on and get the posts posted:

Artist of the Decade - Today
Album of the Decade - Thursday, December 30th
General Favorites of the Decade - Friday, December 31st

I will then follow this with a run down of my top artists and albums of the year. Hope you enjoy it.

Sunday, December 26, 2010

Game Review - Goldeneye 007

Alright, so developer n-Space released two FPSs for the DS recently. The mighty and incredibly beast Black Ops and then a remake of the game that started it all, Goldeneye. I really built up hype and anticipation for Black Ops, and having an idea of what to expect and the massive number of improvements made over the previous installment of the series on the DS I was more than satisfied with it. In fact, I've now played almost twice as much online in the space of a few months than I did over an entire year with the previous game Mobilized. I think that says something. As for Goldeneye, I was aware of it's release and I had every intent on getting it, but my attention was focused solely on Blacks Ops. Christmas has come, and I now own a copy. Having played through the single player and played a couple matches online I'm having pretty mixed feelings. The question here as I go through and review the game is...has Black Ops tainted the experience for me?

With the exception of occasional hiccups when it comes to hit-detection, the single-player campaign of Goldeneye is absolutely fantastic. It's incredibly action packed and filled with variety. You can be sneaking through an enemy compound or launching an all-out assault, in fact one mission has you piloting a tank through the streets of Saint Petersburg. It doesn't get any more satisfying than rolling over cars, trading fire with other tanks and taking out helicopters. This mission brings to mind the tank mission found in last years Modern Warfare: Mobilized. They're both comparable, but in terms of satisfaction I've got to hand it to Goldeneye. The stealth missions other you plenty of variety in terms of how you want to dispatch your enemies. You can sneak up behind them and silently grab them from behind and suffocate them,  you can utilize elements within the environments (like steam valves and fire extinguishers) to take them out, or you could throw caution to the wind and rush them (though thats far from suggested). Also worthy mentioning are the occasional interactive minigames sprinkled here and there through the game, ranging from swiping a key card and quickly entering a code to shooting the lock off of a door. While critics have stated that these are completely pointless (I'm looking at you IGN), I strongly disagree. These provide the player a means to further interact with the game, and thus makes the overall experience all that much more satisfying.

In terms of multiplayer, Goldeneye, despite a few glaring issues, does several things right. To get the problems out of the way, one real issue comes at how user-friendly the online is. In Black Ops, you get online once and you have access to friends and global matches, as well as your friend roster to see if your friends are online and if so what they are doing. Sadly, Goldeneye is incredibly archaic in comparison. Much like the previous Call of Duties you have to get online separately for global and friend matches. A little cumbersome if you ask me. Then there is the issue of exiting matches. It plops right back at the main menu. The frustration there doesn't need explanation. Finally, there is the distinct lack of any sort of stats tracking in the game. I shouldn't have to keep track of my multiplayer record myself, and with the lack of these records comes a feeling of "whats the point?" when playing online. Beyond those major issues, there are only small things that I've been nit-picking at. As stated earlier, much of Goldeneye's multiplayer is done right. Selection of your secondary, though more often that not your primary, gun and spawn points is spot on and essentially mirror that of Black Ops. Goldeneye does allow players to join in an already established game, but painfully and frustratingly only when it is in lobby. There are several modes and game modifiers to choose from, making for a lot of variety and potential for a lot of fun. That fun factor when playing global matches really depends upon who you play against and how many players you can get in a match. So far, I've only been able to play with more than one other player once, and have only found true enjoyment and excitement out of only a few matches. The quality of players is the true concern, though. It seems that about half the players out there are either giant noobs or douchebags (or even perhaps both), relying on the explosive power of the rocket launcher or of the lethal shotgun blast to get on the board. Thankfully there is a no explosives mod, but when that is employed they simply turn to the shotguns. To find true enjoyment out of the multiplayer, you may want to stick to playing with people you know.

Overall, while there may be occasional hiccups and issues, Goldeneye overall is a fantastic game. It took me a couple days to shake off those negative impressions due to senseless comparison to Black Ops (as evidenced in the intro), but I finally have and now I am truly enjoying the game for what it is. In fact, I have really touched Black Ops at all for the past couple days. Consider me pleasantly surprised.

Overall Score: 9/10

Thursday, December 16, 2010

The Minivan Redefined?

With the latest generation of minivans, automakers are attempting to redefine the minivan. I can't quite attest to powertrain and all of the technical details, but speaking in terms of styling a monumental shift has certainly been made.

The main models to consider here: the Toyota Sienna, the Honda Odyssey, and the Nissan Quest. I'm not terribly sure what encouraged this change, but the Sienna was certainly the first to introduce this movement towards a sportier, more attractive design in minivans.

Here is a side-by-side comparison of each van's current and previous generation:

Toyota Sienna












Nissan Quest












Honda Odyssey

Wednesday, December 15, 2010

The Absolute Musical Oddity That is The Mars Volta

When I think of The Mars Volta, these two words more often than not are the first to pop into my head: damn weird. If you have ever listened to them, you know what I mean. This post is motivated through that fact and also the fact that apparently guitarist Omar Rodriguez thought the sixth studio album that the band was working to be, and I quote, "too boring, and put on hold in favor of writing some new material. Now, seeing how completely strange The Mars Volta and the music that they make are, what might the bands definition of boring be?

Looking through the bands discography, as time goes on they are certainly gaining a more accessible sound. Frances the Mute and Amputechture are so strange, so completely out there I can't even bear to listen to them. I do have plays of both in my Last.fm library, yes, but that doesn't mean that listening to those album was in any way a pleasant experience. When I think about it, it seems to me that it is the absolute chaos, the absolute lack of any sort of structure that really turns me off. One example of this that is especially striking to me are some, if not most, of the saxophone parts found in Amputechture. When I listen to them I think "Its completely random! How the hell do they reproduce that on stage?". When it comes down to it, those albums, having very little musical value to me, strike me as just noise.

That is different with The Bedlam in Goliath. They certainly remain incredibly weird in that album, but I find that I can actually listen to it and enjoy it. This is certainly a major change over their previous albums. The trend somewhat continues in Octahedron, but seeing it's somewhat subdued nature, I never quite have been able to get into. Perhaps with this trend I can understand Rodriguez finding some the material they've been working on as boring.

Saturday, December 11, 2010

Sounders Soon to Add Erik Friberg

Apparently the Sounders have come to a deal in signing Swedish midfielder Erik Friberg, the MLS only need to clear him first. Judging by this highlights video of his performance in the 2009 season with his club BK Hacken he will certainly be an excellent addition to the team:

http://www.youtube.com/watch?v=-6_e5pnYp9w

Seeing the void left by the loss of Sturgis and Nyassi this is fantastic news. The positions can certainly be filled by current Sounders (Brad Evans and Alvaro Fernandez respectively), but with the addition of Friberg there will definitely be competition for a starting position.

This news just adds to my incredible impatience for the 2011 season to arrive. The Sounders now have new defenders (Baudet, Earls from the Colorado Rapids), a new striker (O'brien White from Toronto FC) and now a new, capable mid-fielder. I cannot wait to see every one of these guys in rave green, and what they can contribute to the team.

Friday, December 10, 2010

The Mac App Store

October twentieth, along with revealing a new iLife and previewing OS 10.7 Lion, Apple announced the opening of the Mac App Store within ninety days from the event. Now, what are the implications of the Mac App Store? There is a lot of good that can come out of it, as well as plenty of bad, and after seeing what that bad is, I've gotta say that I'm on the fence about it now.

When the Mac App Store was announced I absolutely loved the idea. The key for me was that it is centralized location where I can get and discover applications for my Mac. Up until now, I have had to rely primarily on Mac|Life when it comes to the discovery of applications. To name a few that I have gotten because of them: MagicPrefs, Anxiety, AppFresh, TrashMe, and RockMelt. With the exception of AppFresh and TrashMe, due to the nature of the apps, I use the apps every single day. Beyond that, there is no real easy way to discover new applications. All you can is tirelessly search the internet, and hope you can come up with what you're looking for. It will really make app discovery easier, which brings me to another key good thing about the Mac App Store: making app installation and management incredibly simple. As it is right now, you have to download and mount a disk image (though they often mount themselves) and then install the application. Being an experienced user, I have no trouble with doing this but it is a little too complicated and not exactly consumer friendly. The Mac App Store will fix this, downloading and installing directly into your apps folder. Then there is the matter of updating your applications. As it is right now, each application has it's own settings and has it's own dialog window that will pop when an update is available. Of course there are apps out there, earlier mentioned AppFresh comes to mind, that will keep track of all of your applications and inform you which ones need updates, but the Mac App Store will act as a native, centralized location to update all of your apps.

Then, of course, we have the negatives. The really big one in my, and many others, mind is rules and restrictions Apple has over what applications will be available in the App Store. The iOS App Store has it's own share of issues with what can and cannot be sold, but the Mac App Store is on a far larger scale and has much greater implications. While the majority of the restrictions are reasonable (as stated by Rik Myslewski in Mac|Life), there are a key few that have the potential to create trouble. To sum them up: Apple is completely free to decide whether they like the interface or not, after a certain point apps that duplicate the functions of apps already existant in the store won't be accepted, and apps that appear to be similar to Apple's own apps will be rejected. I had no idea about these restrictions until I read about them in a column yesterday in Mac|Life. Each of these will have an incredibly negative effect on what is offered and will skew what is offered in the store in Apple's favor so as to eliminate possible competition. I love Apple, but this is stepping over the line. The rejection of apps that perform functions similar to those already in the store discourages competition between apps and will give users less to choose from. A good example that comes to my mind would be web browsers. They could simply say enough with say Safari and some other browser and just cut it off. That's wrong. That would mean other, possibly better browsers like RockMelt would be rejected just because that function has been filled. Then we have the rejection of apps that appear similar to Apple's own. Doesn't that seem just a little ant-competitive to you? Finally, not to be overlooked, is the decision over an apps interface. It makes senses with Apple's intense focus on aesthetics and keeping things nice and cleaning looking, but that could a potentially fantastic app could be turned down just because Apple doesn't like the way it looks.

Sure, it is Apple's app store, and being theirs they have every right to decide what is and isn't sold there, but those three restrictions are a little too favorable for Apple, and if the Mac App Store becomes as big as they intend it to could potentially kill the free market. What are your thoughts?

Wednesday, December 8, 2010

Google's Chrome OS: Just Un-Natural

So if you haven't heard, yesterday Google revealed several new services, including the Chrome Operating System. It is a completely cloud-based operating system, meaning that you can access it from anywhere without the need of hardware. If hardware is your thing, you can install into a Google notebook.

Here is a demo:
http://www.youtube.com/watch?v=vFeD3qGVsrM

Now, in terms of Google and all of their products being integrated and quickly accessible in one place is a great thought. Logging into the Chrome OS logs you in across all of Google, so log in once and you are done. I love that thought. But that is as far as I'll go.

To me, a cloud-based operating system is completely un-natural. To be completely free and not tied to any hardware...it's difficult for me to wrap my mind around. And then, watching the video, everything is based with the Chrome browser. That makes me incredibly un-comfortable. I do not like the thought of being stuck with one application. Sure, there are web-applications that do the job of true applications, but I just can't stand the thought.

Humans are by nature resistant to change, and I am human after all. Perhaps in time I will get used to and warm to the idea, but for now I am so entrenched in my hardware-based operating system ways, I just cannot comprehend a completely web-based OS. So, for the time being, as far as I am concerned change in technology may keep marching on, but I'm not sure that I want to keep.

The Sounders and the Expansion Draft

A couple of weeks ago, the expansion draft was held for the two incoming teams for next season in the MLS, the Portland Timbers and the Vancouver Whitecaps. Having had an excellent first few seasons, it does not surprise that the Sounders were not left alone in the draft. They ended upon losing Sanna Nyassi and Nathan Sturgis to the Vancouver Whitecaps in the first and third rounds, respectively. There is a lot of debate around the loss of these two players and who the Sounders ended protecting.

To start off, the protected list looked like this:
Osvaldo Alonso
Brad Evans
Alvaro Fernandez
Mike Fucito
Jhon Kennedy Hurtado
Nate Jaqua
Kasey Keller
Fredy Montero
Jeff Parke
James Riley
Steve Zakuani



I think that you'll agree that most of the key players are present in the list, among them Zakuani and Montero. There is a glaring omission for me on that list, though. Blaise Nkufo. He was signed and came onto the team mid-season, but the impact that he made was more than evident with the improvements that the Sounders made with him on the pitch. There are many haters out there that only care about his goal production, but a forward can make a lot more of an impact than simply scoring goals. Nkufo was a big body and drew defenders because of that, opening up opportunities for others, like Montero. Nkufo proved to be indispensable, even so far as scoring the clubs first hat trick in an absolute domination over the Columbus Crew. Because of this, it is puzzling to me why they would him un-protected.


Moving past that, the main players on that protected list that I have read a lot of complaints about are Brad Evans, Nate Jaqua and Michael Fucito. Each has their place in the team, and in my opinion more than deserve protection. Many complain about Evans and his injury problems, giving preference to Sturgis, but Sturgis has had his own injury problems hasn't he? And when you compare the statistics, Brad Evans did more last season in the limited time that he was on the field than Sturgis did the rest of the season. The key here: Evans is an attacking midfielder, Sturgis isn't. Then there is Jaqua. He was absent most of last season, recovering from abdominal surgery and when he came back the Sounders had found a more than suitable replacement in Nkufo. It's a shame, because Jaqua was the teams second best striker in their first season, with nine goals and six assists I believe (correct me in I am wrong). He did make a splash in the Lamar Hunt US Open Cup, however. Scoring five of the eight goals scored throughout the duration of the tournament. How do people not see the value in him? It is truly puzzling to me. Finally, we have Fucito. He was absent most of the season due to injury as well, but when he played he made an impact. His first career goal was the game winner in stoppage time against Kansas City last May. He scored several times in the CONCACAF Champions League, and even during the friendly against Chivas de Guadalajara. As Arlo White has said, he has ice in his veins when in front of goal. For people not to see value in him is a travesty.


In terms of players lost, Nyassi is certainly a painful loss. He really started to prove himself last season, so far as scoring his first career goal against Toronto and then four days later scoring both goals in the US Open Cup final and being the key in the Sounders' lifting of another Cup. Yes his speed will be missed, but it mustn't be forgotten that the Sounders had El Flaco (Alvaro Fernandez) sitting on the bench the entire time.


To be finished later...

The Dreadful Return of Johnny Craig to DGD

Dance Gavin Dance ranks as my all-time favorite post-hardcore band, and one of my all-time favorites overall. And this extreme love that I have for DGD came through Kurt Travis. Prior, I had only purchased a few songs from their first album Downtown Battle Mountain. I liked them, I liked Johnny Craig, but not enough to really care enough to invest in or even care enough to get a full album. Kurt Travis changed that. Not only were his vocals better than Craig's and some of the best in a post-hardcore band (or any, really) that I had had the pleasure of listening to, but also he brought a stylistic shift to the band. He brought more experimentation, he brought some funk even. Just listen to the Don't Tell Dave on Happiness and you'll know what I mean. While they certainly distanced themselves from the rest of the genre to begin with with pleasingly technical guitar riffs, Kurt Travis distanced them even further.

And now we have the return of Johnny Craig. Sure in a fairly recent interview the band said they wouldn't consider letting him return after he left on such negative terms (drug and alcohol abuse problems, mostly), but that certainly doesn't seem to stop them from submitting to hypocrisy. As far as I am concerned, Craig had his time with the band and he blew it. End of story. Kurt Travis proved to be a stellar replacement, and now they've asked him to step down to allow the return of Johnny Craig. It's completely outrageous.

The real killer is the reported title of the new album they're currently working on. Wait for it....Downtown Battle Mountain 2!!! If this isn't a sure sign that Johnny Craig's return means regression, please let me know what is. Johnny Craig says that he hopes for it to be a combination of the old and the new, but he has to be joking when they're titling it Downtown Battle Mountain 2. That demonstrates to me a much stronger desire to return to the original sounds, and rules any sort of claim that they will retain the newer sound. If they somehow preserve the sound that Kurt Travis brought to the band I'll be overjoyed, but sadly I don't think that thats going to happen.

Tuesday, December 7, 2010

Hello!

And welcome to my blog!

This has been on my mind for a while, and I finally got the motivation to actually create the blog. And now, not only will hold my thoughts and opinions on music, but also anything else that interests me.

It begins! :-D
Related Posts Plugin for WordPress, Blogger...